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CATCHME 2.0

LEARNING HOW TO USE THE MOUSE

Copyright 2

Licensing regulations for Life Tool software programs 2

Getting started 3

Educational and psychological concepts of CatchMe 2.0 5

Didactic considerations for the trainer 6

Eye-Hand-Monitor Concept 6

Description of the panels in the Options Menu 8

General 8

Pictures 10

Colors, Shapes, Colors and Shapes, Letters, Numbers 10

Games 11

Results 11

Installation 12

System requirements 12

Project 12

Copyright

The software of LifeTool is copy-protected. It may only be used according to the conditions of the licensing agreement. It is illegal to duplicate the software to any other media. Without the express written leave of Life Tool, not a single part of the software and the documents may be copied, rented out, leased or transferred no matter how or by which means (electronic or mechanical) this is done. Microsoft is a registered trademark, MS-Windows is a trademark of Microsoft Corporation. All other trademarks or product names might be trademarks or registered trademarks of the respective owners and are here used solely for documentation purposes without the intention to violate trademark rights.

 

Licensing regulations for Life Tool software programs

Single license

 

The purchase of a single license allows for the operation of the software on one computer. After installation the program will only be started if the original CD is inserted in the disk drive. The copyright regulates inter alia that it is prohibited to duplicate the program.

It is, however, allowed to install and use a single license program on as many computers as desired provided that only the original CD is inserted in the disk drive to operate the program. Parallel use of the program is thus not possible.

 

Multiple license

 

The purchase of a multiple license allows for the installation and the operation of the software on as many computers as desired. Only one multiple license of the respective program can be obtained for a particular order address.

With the multiple license the program will be delivered together with a code especially licensed to the order address. By means of this code the complete content of the program may be installed on the respective computer. Thus parallel use of the program on as many computers as desired is possible without the need to insert the original CD in the disk drive. An installation or the use at addresses different from the order address is not allowed.

 

License for 2, 5 and 15 computers

 

Depending on the ordered license 2, 5 or 15 CDs of the respective program will be delivered and licensed to the order address. The installation and licensing regulations correspond to the regulations of a single license.

 

Generally , teachers and therapists may use all Life Tool software licenses at home to prepare for class or therapy. This does not apply to students and clients.

Getting started

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After installing and starting the program you get a screen where you can choose among the screen layouts for adults and children.

 

This screen will always be displayed upon start-up as long as you have checked the box Always ask in the Options Menu/General. Here you can determine whether the program will be used by children or by adults. This selection only affects the screen layouts and can be changed at any time.

 

Make your choice and you will get to the

Main Menu.

 

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Here you can select from the exercises Pictures, Colors, Shapes, Colors and Shapes, Letters and Numbers as well as from the games Uncovering, Painting, Ballooning and Maze.

 

Other options in the Main Menu:

 

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Here you can see the name of the Current user. Change the name and the settings in the Options

Menu/General/User or create a new user clicking the appropriate buttons. Here you can choose from pre-defined profiles and levels of difficulty.

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This is the way to the Options Menu. Please note that there are General settings which are valid for all exercises and individual settings which have to be made separately for each exercise or game. Please open the panels for the individual exercises and games to get to the respective options.

 

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Click here to see the high score list of the top 5 players in the games

Ballooning and Maze.

 

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Here you can exit the program.

 

 

How to start an exercise

Click on the button of the selected exercise in the Main Menu. The exercise will be started with the preset options.

 

How to stop an exercise

To stop an exercise press Esc. Please note that only the results of the latest completed exercise will be saved. (see Options Menu/Results).

 

How to change the options

Click on the spanner symbol (Options Menu) of the selected exercise or game and make your settings. Start the exercise by clicking Start. You may also Save the settings and then continue to change settings of other exercises before beginning to play.

Educational and psychological concepts of CatchMe 2.0

Like other LifeTool products this program is based on educational and psychological views.

 

The aim of the program is to teach the user to perfectly handle a mouse or a mouse- simulating input device (joystick, keyboard mouse, keyboard…).

 

Analyzing the training we found different steps in learning based on the concept of eye-hand coordination. We believe that this eye-hand coordination (Stages of development 3 and 4 according to J. Piaget) is a pre-requisite for learning how to use a mouse. It implies that the student is capable of recognizing an object and pointing to it with his hand or one finger.

 

Handicapped persons have manifold problems in controlling the mouse pointer and other mouse operations. Persons with purely physical handicaps face problems in handling the mouse, whereas persons with mental disabilities often have coordination problems.

 

The training program CatchMe 2.0 has proved successful in learning how to use the mouse for both target groups as well as for persons with multiple impairments.

 

The main advantages are:

 

  • The objects are not restricted to the size of a common mouse pointer but can be enlarged enormously.

  • The program can be perfectly adapted to the capabilities of the students. Thus quick success is guaranteed.

  • The level of difficulty may be increased continuously. Challenge and motivation will thus be kept alive.

  • There are no superfluous and distracting elements on the screen, unless willingly selected to improve concentration.

  • The program can perfectly be adapted for children and adults, respectively, and may be adapted with own pictures and sounds.

    Didactic considerations for the trainer

    The following considerations will help you to provide a quick success for your student in handling the mouse:

     

    1. First you have to choose the most suited input device. Is your student capable of dealing with a common computer mouse or does he need a special input device? Experts will help you to answer this question. Advice centers for computer-aided communication and special input devices are more than willing to support you.

       

    2. Once you have found a suitable input device, you can begin with the training. During the first few lessons you should always be present to see how your student can get the maximum benefit from the program.

       

    3. Start with the standard settings and see whether they are too easy or too difficult for your student. Now adjust the level of the exercises to your student’s needs.

       

    4. For evaluation and a better understanding of the options, please use the following table. Use this table to get perfect results as soon as possible.

       

      Eye-Hand-Monitor Concept

       

      EXERCISE-MODE

       

      1. Eye-hand coordination only Capable of controlling the computer with one finger using a touch screen: not yet capable of using a mouse.

      OPERATION

       

      - Touch frame or touch screen

      OPTIONS IN CATCHME 2.0

       

           

      2. Eye-hand-monitor coordination (1-dimensional): Capable of moving the pointer left and right or up and down using a mouse or a mouse- simulating device. The eye is wandering between the hand and the moving mouse pointer.

      - 2 single switches, 2 arrow keys on the keyboard, joystick with locked directions or mouse moving left and right

       
      • Start without using distracting objects

      • Select rather big objects that are easy to access

      • Use own pictures (for catching object, background,…) and own sounds

      • Deactivate movement

      • Select direction of mouse movement: horizontal or vertical

      • Use mouse operation mode: Without Click

      • Select standard settings: Beginner

       

      3. Eye-hand-monitor coordination (2-dimensional): Capable of moving the pointer left/right and up/down using a mouse or a mouse-simulating device. The eye is wandering between the hand and the moving mouse pointer.

      - 4 single switches, 4 arrow keys on the keyboard, joystick or mouse moving in all directions.

       
           

      4. Eye-hand-monitor coordination

      (2-dimensional + special functions)

      Capable of moving the pointer left/right and up/ down using a mouse or a mouse-simulating device and capable of using the mouse buttons. The eye is sometimes still wandering between the hand and the moving mouse pointer.

      - 5 single switches, 4 arrow keys on the keyboard plus space bar/enter, joystick with one button or mouse moving in all directions plus left mouse button.

       
           

      5. Perfect eye-hand-monitor coordination:

      Capable of moving the pointer left/right and up/ down using a mouse or a mouse-simulating device and capable of using the mouse buttons. The eye rests on the monitor and controls the movements of the mouse pointer.

      - 5 single switches, 4 arrow keys on the keyboard plus space bar/enter, joystick with one button or mouse moving in all directions plus left mouse button.

       
      • Select direction of mouse movement: horizontal as well as vertical

      • Use mouse operating mode: Without Click

      • Select direction of mouse movement: horizontal as well as vertical

      • Use different mouse operating modes (Left click, Double-click, Click-Drag-Click, Drag&Drop)

      • Select standard settings: Advancer

      • Use all exercises (Colors, Shapes, …)

      • Increase the number of distracting objects step by step and vary them in shape

      • Check box for movement of the objects: Activate

      • Use different mouse operating modes (Left click, Double-click, Click-Drag-Click, Drag&Drop)

      • Select standard settings: Expert

      Description of the panels in the Options Menu

       

      image Click here to open the Options Menu.

       

      General

       

      The settings are valid for all exercises except for Games.

       

      • Display Time: Shows the time set for each session. Time is counted down.

         

      • Display Counter: Shows the number of correct actions per session, with animation (piggy bank).

         

      • Movement Activate: The objects on the screen move at the selected speed if the box is checked.

         

      • Sound options Sound on: Activates feedback with sound.

         

      • Sound options Letters – Letter sounds: This selection is only valid for the exercise Letters. It allows for two different feedback modes, e.g. Letter B [bi:] or Letter sound [b].

         

      • Sound options Select sound for feedback: Three fields are available: The first one is used for positive feedback when the catching object reaches the target/ matching object. The second one is for negative feedback if the action is wrong. The third one is for the feedback at the end of the set play time or the set number of rounds. Choose one of the available sounds or load your own sound files (*.wav) clicking on the folder symbol Load own sound.

         

      • Game mode Play time: Allows you to set a maximum length of each session. The time will be counted down. When the time has elapsed, you will hear the selected feedback (Sound options/ Feedback End) and the results will be saved.

         

      • Game mode Rounds: Allows you to define a certain number of rounds to be played. Upon completion you will hear the selected feedback (Sound options/ Feedback End) and the results will be saved.

         

      • Layout Child-Adult-Always ask: Determines whether the layout for children or adults is activated upon start-up. If you check the box Always ask, you may select the layout upon each start-up.

         

      • Mouse options Speed: Here you can set the mouse speed for this program (doesn´t affect Windows programs). Test the setting in the balloon field.

         

      • Mouse options Double-click speed: This setting is only valid for exercises in which the mouse operation mode Double-click is selected. Test the setting in the testing field.

      The following options are available for all exercises but have to be set in the respective menus:

       

  • Preview Move to adjust object size: Here you can define the size of the catching and the matching objects in the game.

     

  • Movement horizontal – vertical: Check both boxes if you want the mouse pointer to move in all directions. Check only one box if you want to limit the movement to either left/right or up/down. This option is not available with the mouse operation modes Click-Drag-Click and Drag&Drop.

     

  • Mouse operation mode

     

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    No click – Left click – Double-click – Click-Drag-Click – Drag&Drop:

     

    Select which operation mode should be activated. A symbol for the selected mode is displayed during the exercise in the right upper corner.

     

  • Background: Here you can select a color from the palette or import own pictures using the folder symbol Load own picture.

    Pictures

     

  • Select picture: Select pictures for the catching and the matching objects from the list or load own pictures using the folder symbol Load own picture. The program supports bitmaps (*.bmp) or JPEG-files (*.jpg).

     

    Colors, Shapes, Colors and Shapes, Letters, Numbers

     

  • Catching object Select shape, letter or number: Choose an object from the list.

     

  • Catching object Random: If this box is checked, the shape of the catching object will change at random during the game. No selection can be made from the drop- down list.

     

  • Catching object Number: Here you select the number of matching objects in the game.

     

  • Catching object Color selection: Select one or more colors for the catching object in the game. This color selection is not valid for distracting objects. Please note that the color will be selected at random if no clear selection is made here.

     

  • Distracting object Select distracting object(s): Here you can select one or more shapes, letters or numbers to be used as distracting objects in the game.

    Selected objects appear in green color. The button in the right lower corner selects or deselects all options at a single click.

     

  • Distracting object Number: Here you select the number of distracting objects appearing in the game. In the exercises Shapes, Colors and Shapes, Letters and Numbers you can determine the shape of the distracting objects. In the exercise Letters you can additionally choose among Upper case and Lower case letters.

    Games

     

    Uncovering, Painting

     

  • Mouse operation mode Without Click, With Click-Drag-Click, Holding down the mouse button: Select the appropriate mode.

     

  • Line: Here you can define the thickness of the brush or sponge. The setting is valid for the mouse operation mode Without Click since no changes can be made in the game here.

     

  • Background: Here you can select a different color or load your own picture on your drawing screen using the button Own background.

     

  • Random: Here you can select a random choice of background colors or pictures.

 

Ballooning, Maze

Here you can select one of three Levels of difficulty.

 

Results

 

Here you can view, print (Printer symbol) or delete (Paper bin symbol) statistical data of the latest completed round for each exercise (Play time or Number of rounds).

Select the statistics for each exercise by clicking on the respective symbol.

Please note that this data will be overwritten with the data of the next completed round. So if you are interested in keeping such data, you have to print it immediately upon completion of the round.

Installation

  • Insert the CatchMe 2.0 CD in the CD drive of your computer.

  • Start the program SETUP.EXE and follow the instructions.

  • Setup will create a shortcut icon on your desktop.

 

After the installation of CatchMe 2.0, a testing program will be started automatically to evaluate the multi-media settings of your PC and the screen resolution. Please follow the instructions of the program. You can start the testing program at any time by clicking on the appropriate entry in the Windows Start menu.

 

To run the program, the CD must be inserted in the CD drive of your computer. This does not apply to the available multiple licenses!

 

System requirements

Pentium 266 MHz, min. 32 MB RAM / 64 MB RAM recommended, 130 MB free hard disk space, screen resolution at least 800 x 600 at 16-Bit colors, sound card, CD drive, Windows 98 SE / Me / 2000 / XP / Vista.

 

Project

Concept: Thomas Burger Project management: Karl Kaser

Co-operators: Irmgard Steininger, Michael Gstöttenbauer Programming: Alfred Doppler, Michael Kittl, Severin Kreuzmayr

 

Sounds: Klaus Weinzierl Layout,Graphics: .ART|SCHOCK® werbeateliers

 

Translation: Ingrid Gurung

 

FMOD Sound System, Copyright © Firelight Technologies Pty, Ltd., 1994-2006

 

CatchMe 2.0 © LifeTool

 

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